AJ Fraser
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Project three title

One sentence: the design goal and what playtesting changed.

Design piece
Role
Level designer
Team
Solo
Duration
3 weeks
Engine
Unity
Case study

The project

What the game is, who made it, and what state it was in when you joined. Three sentences at most.

What I owned

  • A responsibility, starting with a verb: Ran, Scheduled, Triaged, Designed.
  • A second one.
  • A third. Be exact about what was yours and what was the team's.

How I worked

Your process, shown with real artifacts: a board, a schedule, a bug report, a level diagram, playtest notes.

Artifact image: board, schedule, diagram or document
Caption: what this is and why it mattered.

One hard decision

A scope cut, a priority call, a disagreement. What the options were, what you chose, and why.

Outcome

What shipped or was delivered, with numbers where you have them.

What I'd do differently

One or two things. Producers get hired for this paragraph.